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We are a subreddit about learning programming, not about recommending hardware. Our have some generic recommendations. Try • No 'rate/critique my app/website' questions. We are a subreddit about learning programming, or help with programming, not a rate/critique my application/website subreddit. For more details, see our. If you see any posts or comments violating these rules, please report them. I know that games like these have many, many teams of developers that work on different aspects of the game and it wouldn't be possible for one person to do it.
But I mean for say something like in Skyrim if you walk past a house, is it sort of like if-else statements for if he enters the house, do this, if not, do this and so on. That's the only way I can think of how you would do it. Download saint seiya omega sub indo anisubindo. Just tons of if statements accounting for anything the player can do. I know this probably isn't a question for what this sub is intended, but I was curious about this and thought this might be the best place to find an answer.
EDIT: Thanks for all the great responses. Only getting around to seeing them now!
Former game developer here. This is an enormously complex question. I think what you're referring to would most likely be accomplished by a concept of trigger volumes. (Think of the bloomy glow rings in GTA that just beg to be walked in to). The idea is that if you're at a certain point in the game, specific volumes will load that cause other events to happen.
At the core, yes it's a bunch of if else statements. But generally the 'logic' of gameplay events are coded such that it gives the level designers tools to create events without having to write code.
To elaborate, you can have a base trigger volumes and several (possibly hundreds of extensions of that). You can have volumes that play sounds. Volumes that trigger a cutscene. Volumes that cause damage to the player. Even volumes that cause other volumes to be loaded.